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hub / github.com/HeliumProject/Engine / TryFinishLoadVariant

Method TryFinishLoadVariant

Source/Engine/Graphics/Shader.cpp:302–326  ·  view source on GitHub ↗

Perform a non-blocking attempt to sync with an asynchronous shader variant load request. @param[in] loadId Load request ID. @param[out] rspVariant Smart pointer set to the variant reference if loading has completed. @return True if loading has completed, false if not. Note that if this returns true, the load request ID will no longer be valid for its current load request and should not

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Callers 2

InitializeMethod · 0.45

Calls 2

GetInstanceFunction · 0.85
TryFinishLoadMethod · 0.45

Tested by

no test coverage detected