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hub / github.com/HeliumProject/Engine / DrawShadowDepthPass

Method DrawShadowDepthPass

Source/Engine/Graphics/GraphicsScene.cpp:1358–1576  ·  view source on GitHub ↗

Draw the shadow depth render pass. - The m_sceneObjectSubMeshIndices array should already be prepared with the (unsorted) list of visible sub meshes. This function will sort by depth if rendering is performed. - Default rasterizer and depth states should be already set. @param[in] viewIndex Index of the view for which the shadow depth pass is being rendered. @see DrawDepthPrePass(), DrawBaseP

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Callers

nothing calls this directly

Calls 15

GetInstanceFunction · 0.85
SelectPairClass · 0.85
GetOptionSetIndexMethod · 0.80
GetShadowDepthTextureMethod · 0.80
GetSceneTextureMethod · 0.80
GetRasterizerStateMethod · 0.80
GetBlendStateMethod · 0.80
GetVertexDescriptionMethod · 0.80
CacheDescriptionMethod · 0.80
GetCachedInputLayoutMethod · 0.80
GetSizeMethod · 0.45

Tested by

no test coverage detected