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hub / github.com/HeliumProject/Engine / DrawBasePass

Method DrawBasePass

Source/Engine/Graphics/GraphicsScene.cpp:1776–2105  ·  view source on GitHub ↗

Draw the base pass for the given scene view. - The m_sceneObjectSubMeshIndices array should already be prepared with the (unsorted) list of visible sub meshes. This function will sort as appropriate if rendering is performed. - Standard viewport render surfaces are expected to have already been set, with the depth buffer either cleared or prepared by the depth-only pre-pass. - Default rasterizer

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Callers

nothing calls this directly

Calls 15

SelectPairClass · 0.85
GetInstanceFunction · 0.85
GetBlendStateMethod · 0.80
GetSamplerStateMethod · 0.80
GetShadowDepthTextureMethod · 0.80
GetVertexDescriptionMethod · 0.80
GetOptionSetIndexMethod · 0.80
CacheDescriptionMethod · 0.80
GetCachedInputLayoutMethod · 0.80
GetSizeMethod · 0.45
RunMethod · 0.45

Tested by

no test coverage detected