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hub / github.com/HeliumProject/Engine / FlushUntexturedTriangles

Method FlushUntexturedTriangles

Source/Engine/Graphics/DynamicDrawer.cpp:417–424  ·  view source on GitHub ↗

Flush buffered drawing of untextured triangles. @param[in] pRenderResourceManager Render resource manager instance. @param[in] pRenderer Renderer interface. @param[in] pCommandProxy Interface to use for issuing render commands. @param[in] bAdvanceDivision True to advance to the next dynamic buffer division, false to continue writing vertex data to the current divis

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Callers

nothing calls this directly

Calls 1

FlushTrianglesMethod · 0.80

Tested by

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