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hub / github.com/HeliumProject/Engine / DrawScreenElements

Method DrawScreenElements

Source/Engine/Graphics/BufferedDrawer.cpp:1469–1672  ·  view source on GitHub ↗

Issue draw commands for buffered development-mode draw calls in screen space. BeginDrawing() must be called before issuing calls to this function. This function can be called multiple times between a BeginDrawing() and EndDrawing() pair. Special care should be taken with regards to the following: - This function expects the proper global shader constant data (screen-space pixel coordinate conve

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Callers 1

DrawSceneViewMethod · 0.80

Calls 15

GetInstanceFunction · 0.85
GetOptionSetIndexMethod · 0.80
SetVertexBufferMethod · 0.80
CacheDescriptionMethod · 0.80
GetCachedInputLayoutMethod · 0.80
GetDebugFontMethod · 0.80
GetSizeMethod · 0.45
GetTypeMethod · 0.45

Tested by

no test coverage detected