Build skinning information from the scene for use in runtime rendering. @param[in] pScene Scene to parse. @param[in] pMesh Mesh for which to build skinning information. @param[in] pSkeletonRootNode Root node of the mesh skeleton. @param[in] rControlPointIndices Indices of the mesh control point corresponding to each vertex in the preprocessed mesh. @param[i
source not stored for this graph (policy: none)
nothing calls this directly
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