(_imgObject)
| 50 | }; |
| 51 | |
| 52 | const draw = (_imgObject) => { |
| 53 | let size = pixelFormat.ratio; |
| 54 | let w = canvas.width * size; |
| 55 | let h = canvas.height * size; |
| 56 | ctx.imageSmoothingEnabled = false; |
| 57 | ctx.drawImage(_imgObject.loadedImage, 0, 0, w, h); |
| 58 | ctx.drawImage(canvas, 0, 0, w, h, 0, 0, canvas.width, canvas.height); |
| 59 | }; |
| 60 | |
| 61 | const saveImage = (_loadedImageObject) => { |
| 62 | fs.writeFileSync( |