Developed by: * SonicDcer * Lywx
Official Discord: https://discord.com/invite/shipofharkinian
If you're having any trouble after reading through this README, feel free ask for help in the Starship Support text channels. Please keep in mind that we do not condone piracy.
Starship does not include any copyrighted assets. You are required to provide a supported copy of the game.
The supported ROMs are US 1.0 and US 1.1 Rev A versions. You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/.
Starship also supports voice language replacement use from both EU (Lylat) and JP (Japanese) when used in conjunction with an US ROM.
Note: JP and EU versions of the game are not supported for the base asset O2R creation, a US ROM must be used for it.
Your ROM needs to be in .z64 format. If it's in .n64 format, use the following to convert it to a .z64: https://hack64.net/tools/swapper.php
| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
|---|---|---|---|---|---|---|---|
| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
| Keys | Action |
|---|---|
| F1 | Toggle menubar |
| F4 | Reset |
| F11 | Fullscreen |
| Tab | Toggle Alternate assets |
Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the Settings menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the starship.cfg.json file by finding the line "Backend":{... and changing the id value to 3 and set the Name to OpenGL. DirectX 11 with id 2 is the default on Windows. Metal with id 4 is the default on macOS.
Custom assets are packed in .o2r or .otr files. To use custom assets, place them in the mods folder.
If you're interested in creating and/or packing your own custom asset .o2r/.otr files, check out the following tools:
* retro - OTR and O2R generator
* fast64 - Blender plugin (Note that SF64 is not supported at this time)
If you want to manually compile Starship, please consult the building instructions.
If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.
<img alt="Powered by libultraship" src="https://github.com/HarbourMasters/Starship/raw/v2.0.0/docs/poweredbylus.lightmode.png">
HM64 Team : for creating Libultraship and helping with various issues.
DarioSamo : for providing important fixes to the renderer and information about the inner workings of the game graphics system.
$ claude mcp add Starship \
-- python -m otcore.mcp_server <graph>