| 24 | } |
| 25 | |
| 26 | Renderer::Framebuffer::Framebuffer() |
| 27 | { |
| 28 | texInfo.width = 0; |
| 29 | texInfo.height = 0; |
| 30 | texInfo.layer_count_or_depth = 1; |
| 31 | texInfo.num_levels = 1; |
| 32 | texInfo.sample_count = SDL_GPU_SAMPLECOUNT_1; |
| 33 | |
| 34 | targetInfo[0].texture = nullptr; |
| 35 | targetInfo[0].clear_color = {0, 0, 0, 1}; |
| 36 | targetInfo[0].load_op = SDL_GPU_LOADOP_CLEAR; |
| 37 | targetInfo[0].store_op = SDL_GPU_STOREOP_STORE; |
| 38 | targetInfo[0].mip_level = 0; |
| 39 | targetInfo[0].layer_or_depth_plane = 0; |
| 40 | targetInfo[0].cycle = false; |
| 41 | |
| 42 | targetInfo[1].texture = nullptr; |
| 43 | targetInfo[1].clear_color = {0, 0, 0, 0}; |
| 44 | targetInfo[1].load_op = SDL_GPU_LOADOP_CLEAR; |
| 45 | targetInfo[1].store_op = SDL_GPU_STOREOP_STORE; |
| 46 | targetInfo[1].mip_level = 0; |
| 47 | targetInfo[1].layer_or_depth_plane = 0; |
| 48 | targetInfo[1].cycle = false; |
| 49 | |
| 50 | depthTargetInfo.texture = nullptr; |
| 51 | depthTargetInfo.load_op = SDL_GPU_LOADOP_CLEAR; |
| 52 | depthTargetInfo.clear_depth = 1; |
| 53 | depthTargetInfo.store_op = SDL_GPU_STOREOP_STORE; |
| 54 | depthTargetInfo.stencil_load_op = SDL_GPU_LOADOP_CLEAR; |
| 55 | depthTargetInfo.stencil_store_op = SDL_GPU_STOREOP_STORE; |
| 56 | depthTargetInfo.mip_level = 0; |
| 57 | } |
| 58 | |
| 59 | Renderer::Framebuffer::~Framebuffer() { |
| 60 | if (transBufferRead) { |
nothing calls this directly
no outgoing calls
no test coverage detected