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hub / github.com/H-uru/Plasma / FindBoneBaseMatrix

Method FindBoneBaseMatrix

Sources/Plasma/PubUtilLib/plDrawable/plDrawableSpans.cpp:2005–2043  ·  view source on GitHub ↗

Look for a compatible set of palette matrices. Compatible means: a) Same number bones b) Same LocalToBones matrices (which implies same BoneToLocal matrices. Note that the LocalToBone transform is dependent on both the bone's transform and the transform of the object being skinned. In general, objects can only share a palette set if they have been flattened into world space (the object's transform

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Callers 1

ISetupBonesMethod · 0.80

Calls 1

sizeMethod · 0.45

Tested by

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