* Tries out an input from a given state, and if it's valid, adds it to the active list. * If the piece locks in after the input, it will also add that finished state to the final list.
( inputChar: string, newX: number, newRotationIndex: number, parentSimState: DFSState, simParams: SimParams, alreadyFound: Set<string>, novelPossibilities: Array<Possibility> )
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