↓ 1 callersFunctioncheck(gl, n, x, y, currentAngle, u_Clicked, viewProjMatrix, u_MvpMatrix)
source/ch10/3DoverWeb.js:146
↓ 1 callersFunctioncheck(gl, n, x, y, currentAngle, u_Clicked, viewProjMatrix, u_MvpMatrix)
source/ch10/PickObject.js:147
↓ 1 callersFunctioncheckFace(gl, n, x, y, currentAngle, u_PickedFace, viewProjMatrix, u_MvpMatrix)
source/ch10/PickFace.js:166
↓ 1 callersFunctiondraw(gl, canvas, fbo, plane, cube, angle, texture, viewProjMatrix, viewProjMatrixFBO)
source/ch10/FramebufferObject.js:321
↓ 1 callersFunctiondrawCommon(gl, canvas, angle, perspectiveMatrixShaderLocation, viewMatrixShaderLocation, lightPositionShaderLocation, f_
source/gifts/SpecularCube.js:98
↓ 1 callersFunctiondrawCube(gl, canvas, angle, perspectiveMatrixShaderLocation, modelMatrixShaderLocation, lightPositionShaderLocation)
source/gifts/SpecularCube.js:113
↓ 1 callersFunctiondrawParticle(gl, p, perspectiveMatrixShaderLocation, modelMatrixShaderLocation, textureSamplerShaderLocation, alphaShaderL
source/gifts/Particle.js:120
↓ 1 callersFunctiondrawTexCube(gl, program, o, texture, x, angle, viewProjMatrix)
source/ch10/ProgramObject.js:247