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github.com/GodotVR/godot_openvr
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Functions
165 in github.com/GodotVR/godot_openvr
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Functions
165
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Types & classes
23
Function
godot_arvr_get_anchor_detection_is_enabled
/////////////////////////////////////////////////////////// This is an AR feature not used here
src/ARVRInterface.cpp:35
Function
godot_arvr_get_camera_feed_id
/////////////////////////////////////////////////////////// Return the camera feed that should be used for our background when we're dealing with AR.
src/ARVRInterface.cpp:334
Function
godot_arvr_get_capabilities
/////////////////////////////////////////////////////////// Returns capabilities for this interface
src/ARVRInterface.cpp:25
Function
godot_arvr_get_external_depth_for_eye
/////////////////////////////////////////////////////////// Return a texture ID for the eye if we manage the depth buffer
src/ARVRInterface.cpp:340
Function
godot_arvr_get_external_texture_for_eye
/////////////////////////////////////////////////////////// Return a texture ID for the eye if we manage the final output buffer.
src/ARVRInterface.cpp:321
Function
godot_arvr_get_name
/////////////////////////////////////////////////////////// Returns the name of this interface
src/ARVRInterface.cpp:13
Function
godot_arvr_get_transform_for_eye
/////////////////////////////////////////////////////////// This is called while rendering to get each eyes view matrix
src/ARVRInterface.cpp:130
Function
godot_arvr_initialize
/////////////////////////////////////////////////////////// Initialise our interface, sets up OpenVR and starts sending output to our HMD Note that yo
src/ARVRInterface.cpp:80
Function
godot_arvr_is_initialized
/////////////////////////////////////////////////////////// Returns whether our interface was successfully initialised
src/ARVRInterface.cpp:61
Function
godot_arvr_is_stereo
/////////////////////////////////////////////////////////// Informs Godot stereoscopic rendering is required
src/ARVRInterface.cpp:51
Function
godot_arvr_notification
/////////////////////////////////////////////////////////// Receive notifications sent to our ARVROrigin node.
src/ARVRInterface.cpp:327
Function
godot_arvr_process
/////////////////////////////////////////////////////////// Process is called by the rendering thread right before we render our next frame. Here we o
src/ARVRInterface.cpp:276
Function
godot_arvr_set_anchor_detection_is_enabled
/////////////////////////////////////////////////////////// This is an AR feature not used here
src/ARVRInterface.cpp:45
Method
is_action_set_active
src/open_vr/openvr_data.cpp:588
Method
is_action_set_active
src/open_vr/OpenVRConfig.cpp:85
Method
is_device_charging
src/open_vr/OpenVRConfig.cpp:123
Method
is_overlay_visible
src/open_vr/OpenVROverlay.cpp:99
Method
is_tracked_device_connected
src/open_vr/openvr_data.cpp:490
Method
load_model
src/open_vr/OpenVRRenderModel.cpp:51
Method
load_texture
/////////////////////////////////////////////////////////// Load a texture and load it into a spatial material
src/open_vr/openvr_data.cpp:1123
Method
model_names
src/open_vr/OpenVRRenderModel.cpp:36
Method
openvr_data
src/open_vr/openvr_data.cpp:10
Method
overlay_position_absolute
src/open_vr/OpenVROverlay.cpp:146
Method
play_area_available
src/open_vr/openvr_data.cpp:431
Method
play_area_available
src/open_vr/OpenVRConfig.cpp:89
Method
process_device_actions
/////////////////////////////////////////////////////////// Called by our process loop to handle our fixed actions
src/open_vr/openvr_data.cpp:909
Method
register_action_set
/////////////////////////////////////////////////////////// Register an action set Note that we can't remove action sets once added so our index shoul
src/open_vr/openvr_data.cpp:523
Method
register_action_set
src/open_vr/OpenVRConfig.cpp:73
Method
retain_singleton
src/open_vr/openvr_data.cpp:72
Method
set_action
src/open_vr/OpenVRHaptics.cpp:45
Method
set_action
src/open_vr/OpenVRSkeleton.cpp:202
Method
set_action
src/open_vr/OpenVRPose.cpp:62
Method
set_active_action_set
/////////////////////////////////////////////////////////// Set the active action set
src/open_vr/openvr_data.cpp:549
Method
set_active_action_set
src/open_vr/OpenVRConfig.cpp:77
Method
set_analog_action
src/open_vr/OpenVRAction.cpp:80
Method
set_application_type
src/open_vr/openvr_data.cpp:419
Method
set_application_type
src/open_vr/OpenVRConfig.cpp:53
Method
set_button_actions
src/open_vr/OpenVRController.cpp:73
Method
set_default_action_set
/////////////////////////////////////////////////////////// Set the name of our default action set
src/open_vr/openvr_data.cpp:976
Method
set_default_action_set
src/open_vr/OpenVRConfig.cpp:69
Method
set_keep_bones
src/open_vr/OpenVRSkeleton.cpp:212
Method
set_motion_range
src/open_vr/OpenVRSkeleton.cpp:220
Method
set_on_hand
src/open_vr/OpenVRHaptics.cpp:54
Method
set_on_hand
src/open_vr/OpenVRAction.cpp:93
Method
set_on_hand
src/open_vr/OpenVRPose.cpp:75
Method
set_overlay_visible
src/open_vr/OpenVROverlay.cpp:107
Method
set_overlay_width_in_meters
src/open_vr/OpenVROverlay.cpp:87
Method
set_pressed_action
src/open_vr/OpenVRAction.cpp:67
Method
set_tracking_universe
src/open_vr/openvr_data.cpp:427
Method
set_tracking_universe
src/open_vr/OpenVRConfig.cpp:61
Method
toggle_action_set_active
src/open_vr/openvr_data.cpp:571
Method
toggle_action_set_active
src/open_vr/OpenVRConfig.cpp:81
Method
track_relative_to_device
src/open_vr/OpenVROverlay.cpp:127
Method
trigger_haptic
src/open_vr/OpenVRController.cpp:109
Method
trigger_pulse
src/open_vr/OpenVRHaptics.cpp:62
Method
update_play_area
src/open_vr/openvr_data.cpp:268
Method
~OpenVRAction
src/open_vr/OpenVRAction.cpp:56
Method
~OpenVRConfig
src/open_vr/OpenVRConfig.cpp:42
Method
~OpenVRController
src/open_vr/OpenVRController.cpp:56
Method
~OpenVRHaptics
src/open_vr/OpenVRHaptics.cpp:34
Method
~OpenVROverlay
src/open_vr/OpenVROverlay.cpp:28
Method
~OpenVRPose
src/open_vr/OpenVRPose.cpp:51
Method
~OpenVRRenderModel
src/open_vr/OpenVRRenderModel.cpp:28
Method
~OpenVRSkeleton
src/open_vr/OpenVRSkeleton.cpp:189
Method
~openvr_data
src/open_vr/openvr_data.cpp:34
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