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Functions165 in github.com/GodotVR/godot_openvr

Functiongodot_arvr_get_anchor_detection_is_enabled
/////////////////////////////////////////////////////////// This is an AR feature not used here
src/ARVRInterface.cpp:35
Functiongodot_arvr_get_camera_feed_id
/////////////////////////////////////////////////////////// Return the camera feed that should be used for our background when we're dealing with AR.
src/ARVRInterface.cpp:334
Functiongodot_arvr_get_capabilities
/////////////////////////////////////////////////////////// Returns capabilities for this interface
src/ARVRInterface.cpp:25
Functiongodot_arvr_get_external_depth_for_eye
/////////////////////////////////////////////////////////// Return a texture ID for the eye if we manage the depth buffer
src/ARVRInterface.cpp:340
Functiongodot_arvr_get_external_texture_for_eye
/////////////////////////////////////////////////////////// Return a texture ID for the eye if we manage the final output buffer.
src/ARVRInterface.cpp:321
Functiongodot_arvr_get_name
/////////////////////////////////////////////////////////// Returns the name of this interface
src/ARVRInterface.cpp:13
Functiongodot_arvr_get_transform_for_eye
/////////////////////////////////////////////////////////// This is called while rendering to get each eyes view matrix
src/ARVRInterface.cpp:130
Functiongodot_arvr_initialize
/////////////////////////////////////////////////////////// Initialise our interface, sets up OpenVR and starts sending output to our HMD Note that yo
src/ARVRInterface.cpp:80
Functiongodot_arvr_is_initialized
/////////////////////////////////////////////////////////// Returns whether our interface was successfully initialised
src/ARVRInterface.cpp:61
Functiongodot_arvr_is_stereo
/////////////////////////////////////////////////////////// Informs Godot stereoscopic rendering is required
src/ARVRInterface.cpp:51
Functiongodot_arvr_notification
/////////////////////////////////////////////////////////// Receive notifications sent to our ARVROrigin node.
src/ARVRInterface.cpp:327
Functiongodot_arvr_process
/////////////////////////////////////////////////////////// Process is called by the rendering thread right before we render our next frame. Here we o
src/ARVRInterface.cpp:276
Functiongodot_arvr_set_anchor_detection_is_enabled
/////////////////////////////////////////////////////////// This is an AR feature not used here
src/ARVRInterface.cpp:45
Methodis_action_set_active
src/open_vr/openvr_data.cpp:588
Methodis_action_set_active
src/open_vr/OpenVRConfig.cpp:85
Methodis_device_charging
src/open_vr/OpenVRConfig.cpp:123
Methodis_overlay_visible
src/open_vr/OpenVROverlay.cpp:99
Methodis_tracked_device_connected
src/open_vr/openvr_data.cpp:490
Methodload_model
src/open_vr/OpenVRRenderModel.cpp:51
Methodload_texture
/////////////////////////////////////////////////////////// Load a texture and load it into a spatial material
src/open_vr/openvr_data.cpp:1123
Methodmodel_names
src/open_vr/OpenVRRenderModel.cpp:36
Methodopenvr_data
src/open_vr/openvr_data.cpp:10
Methodoverlay_position_absolute
src/open_vr/OpenVROverlay.cpp:146
Methodplay_area_available
src/open_vr/openvr_data.cpp:431
Methodplay_area_available
src/open_vr/OpenVRConfig.cpp:89
Methodprocess_device_actions
/////////////////////////////////////////////////////////// Called by our process loop to handle our fixed actions
src/open_vr/openvr_data.cpp:909
Methodregister_action_set
/////////////////////////////////////////////////////////// Register an action set Note that we can't remove action sets once added so our index shoul
src/open_vr/openvr_data.cpp:523
Methodregister_action_set
src/open_vr/OpenVRConfig.cpp:73
Methodretain_singleton
src/open_vr/openvr_data.cpp:72
Methodset_action
src/open_vr/OpenVRHaptics.cpp:45
Methodset_action
src/open_vr/OpenVRSkeleton.cpp:202
Methodset_action
src/open_vr/OpenVRPose.cpp:62
Methodset_active_action_set
/////////////////////////////////////////////////////////// Set the active action set
src/open_vr/openvr_data.cpp:549
Methodset_active_action_set
src/open_vr/OpenVRConfig.cpp:77
Methodset_analog_action
src/open_vr/OpenVRAction.cpp:80
Methodset_application_type
src/open_vr/openvr_data.cpp:419
Methodset_application_type
src/open_vr/OpenVRConfig.cpp:53
Methodset_button_actions
src/open_vr/OpenVRController.cpp:73
Methodset_default_action_set
/////////////////////////////////////////////////////////// Set the name of our default action set
src/open_vr/openvr_data.cpp:976
Methodset_default_action_set
src/open_vr/OpenVRConfig.cpp:69
Methodset_keep_bones
src/open_vr/OpenVRSkeleton.cpp:212
Methodset_motion_range
src/open_vr/OpenVRSkeleton.cpp:220
Methodset_on_hand
src/open_vr/OpenVRHaptics.cpp:54
Methodset_on_hand
src/open_vr/OpenVRAction.cpp:93
Methodset_on_hand
src/open_vr/OpenVRPose.cpp:75
Methodset_overlay_visible
src/open_vr/OpenVROverlay.cpp:107
Methodset_overlay_width_in_meters
src/open_vr/OpenVROverlay.cpp:87
Methodset_pressed_action
src/open_vr/OpenVRAction.cpp:67
Methodset_tracking_universe
src/open_vr/openvr_data.cpp:427
Methodset_tracking_universe
src/open_vr/OpenVRConfig.cpp:61
Methodtoggle_action_set_active
src/open_vr/openvr_data.cpp:571
Methodtoggle_action_set_active
src/open_vr/OpenVRConfig.cpp:81
Methodtrack_relative_to_device
src/open_vr/OpenVROverlay.cpp:127
Methodtrigger_haptic
src/open_vr/OpenVRController.cpp:109
Methodtrigger_pulse
src/open_vr/OpenVRHaptics.cpp:62
Methodupdate_play_area
src/open_vr/openvr_data.cpp:268
Method~OpenVRAction
src/open_vr/OpenVRAction.cpp:56
Method~OpenVRConfig
src/open_vr/OpenVRConfig.cpp:42
Method~OpenVRController
src/open_vr/OpenVRController.cpp:56
Method~OpenVRHaptics
src/open_vr/OpenVRHaptics.cpp:34
Method~OpenVROverlay
src/open_vr/OpenVROverlay.cpp:28
Method~OpenVRPose
src/open_vr/OpenVRPose.cpp:51
Method~OpenVRRenderModel
src/open_vr/OpenVRRenderModel.cpp:28
Method~OpenVRSkeleton
src/open_vr/OpenVRSkeleton.cpp:189
Method~openvr_data
src/open_vr/openvr_data.cpp:34
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