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hub / github.com/GodotECS/godex / find_node

Method find_node

modules/godot/databags/scene_tree_databag.cpp:59–63  ·  view source on GitHub ↗

TOOD: Update these to utilise the type parameter

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57
58// TOOD: Update these to utilise the type parameter
59Node *SceneTreeDatabag::find_node(const String &p_mask, bool p_recursive, bool p_owner) {
60 // Using root to search the node.
61 Node *root = world_ecs->get_tree()->get_root();
62 return root->find_child(p_mask, p_recursive, p_owner);
63}
64
65const Node *SceneTreeDatabag::find_node(const String &p_mask, bool p_recursive, bool p_owner) const {
66 // Using root to search the node.

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

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