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hub / github.com/GoMudEngine/GoMud / onPlayerSpawn

Method onPlayerSpawn

modules/storage/storage.go:169–176  ·  view source on GitHub ↗
(e events.Event)

Source from the content-addressed store, hash-verified

167}
168
169func (m *StorageModule) onPlayerSpawn(e events.Event) events.ListenerReturn {
170 evt, ok := e.(events.PlayerSpawn)
171 if !ok {
172 return events.Continue
173 }
174 m.storage[evt.UserId] = m.load(evt.UserId)
175 return events.Continue
176}
177
178func (m *StorageModule) onPlayerDespawn(e events.Event) events.ListenerReturn {
179 evt, ok := e.(events.PlayerDespawn)

Callers

nothing calls this directly

Calls 1

loadMethod · 0.95

Tested by

no test coverage detected