(skillName string, skillLevel int)
| 336 | } |
| 337 | |
| 338 | func (a ScriptActor) TrainSkill(skillName string, skillLevel int) bool { |
| 339 | |
| 340 | if a.userRecord == nil { |
| 341 | return false |
| 342 | } |
| 343 | |
| 344 | skillName = strings.ToLower(skillName) |
| 345 | currentLevel := a.characterRecord.GetSkillLevel(skills.SkillTag(skillName)) |
| 346 | |
| 347 | if currentLevel < skillLevel { |
| 348 | newLevel := a.characterRecord.TrainSkill(skillName, skillLevel) |
| 349 | |
| 350 | skillData := struct { |
| 351 | SkillName string |
| 352 | SkillLevel int |
| 353 | }{ |
| 354 | SkillName: skillName, |
| 355 | SkillLevel: newLevel, |
| 356 | } |
| 357 | skillUpTxt, _ := templates.Process("character/skillup", skillData, a.userRecord.UserId) |
| 358 | a.SendText(skillUpTxt) |
| 359 | |
| 360 | return true |
| 361 | |
| 362 | } |
| 363 | return false |
| 364 | } |
| 365 | |
| 366 | func (a ScriptActor) GetSkillLevel(skillName string) int { |
| 367 | return a.characterRecord.GetSkillLevel(skills.SkillTag(skillName)) |
nothing calls this directly
no test coverage detected