Should check adjacent rooms for mobs and call them into the room to help if of the same group Format should be: callforhelp blows his horn "blows his horn" will be emoted to the room Other valid formats: callforhelp 5:blows a horn, calling for help callforhelp 5:guard:blows a horn, calling for help
(rest string, mob *mobs.Mob, room *rooms.Room)
| 19 | // callforhelp 5:guard:blows a horn, calling for help |
| 20 | // callforhelp guard:blows a horn, calling for help |
| 21 | func CallForHelp(rest string, mob *mobs.Mob, room *rooms.Room) (bool, error) { |
| 22 | |
| 23 | calledForHelp := false |
| 24 | |
| 25 | maxRange := 1 |
| 26 | // Can prefix callforhelp string with a number and : to force range. |
| 27 | // "callforhelp 5:blows a horn, calling for help" |
| 28 | if i := strings.Index(rest, ":"); i >= 0 { |
| 29 | newRangeStr := strings.TrimSpace(rest[:i]) |
| 30 | if newRange, err := strconv.Atoi(newRangeStr); err == nil { |
| 31 | maxRange = newRange |
| 32 | if i < len(rest)-1 { |
| 33 | rest = strings.TrimSpace(rest[i+1:]) |
| 34 | } else { |
| 35 | rest = `` |
| 36 | } |
| 37 | } |
| 38 | } |
| 39 | |
| 40 | mobNameSearch := `` |
| 41 | // "callforhelp 5:guard:blows a horn, calling for help" |
| 42 | // "callforhelp guard:blows a horn, calling for help" |
| 43 | if i := strings.Index(rest, ":"); i >= 0 { |
| 44 | mobNameSearch = strings.ToLower(strings.TrimSpace(rest[:i])) |
| 45 | |
| 46 | if i < len(rest)-1 { |
| 47 | rest = strings.TrimSpace(rest[i+1:]) |
| 48 | } else { |
| 49 | rest = `` |
| 50 | } |
| 51 | } |
| 52 | |
| 53 | m := mapper.GetMapper(room.RoomId) |
| 54 | if m == nil { |
| 55 | return true, nil |
| 56 | } |
| 57 | roomList := m.FindRoomsInDistance(room.RoomId, maxRange, 0) |
| 58 | |
| 59 | for _, roomId := range roomList { |
| 60 | testRoom := rooms.LoadRoom(roomId) |
| 61 | if testRoom == nil { |
| 62 | continue |
| 63 | } |
| 64 | |
| 65 | for _, nearbyMobInstanceId := range testRoom.GetMobs(rooms.FindNeutral, rooms.FindHostile) { |
| 66 | |
| 67 | if mobInfo := mobs.GetInstance(nearbyMobInstanceId); mobInfo != nil { |
| 68 | |
| 69 | if mobNameSearch == `` { |
| 70 | if !mobInfo.ConsidersAnAlly(mob) { // Only help allies |
| 71 | continue |
| 72 | } |
| 73 | } else { |
| 74 | if mobNameSearch != strings.ToLower(mobInfo.Character.Name) { |
| 75 | continue |
| 76 | } |
| 77 | } |
| 78 |
nothing calls this directly
no test coverage detected