AllSlots returns every equipment slot in canonical display order. Delegates to items.AllEquipSlots() so the single source of truth lives alongside the ItemType constants.
()
| 74 | // Delegates to items.AllEquipSlots() so the single source of truth lives |
| 75 | // alongside the ItemType constants. |
| 76 | func AllSlots() []items.ItemType { |
| 77 | return items.AllEquipSlots() |
| 78 | } |
| 79 | |
| 80 | // WeaponSlots returns the slots that hold weapons. |
| 81 | func WeaponSlots() []items.ItemType { |