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Function New

internal/characters/character.go:102–141  ·  view source on GitHub ↗
()

Source from the content-addressed store, hash-verified

100}
101
102func New() *Character {
103 return &Character{
104 //Name: defaultName,
105 Adjectives: []string{},
106 RoomId: StartingRoomId,
107 Zone: startingZone,
108 RaceId: startingRace,
109 Stats: stats.Statistics{
110 Strength: stats.StatInfo{Base: 1},
111 Speed: stats.StatInfo{Base: 1},
112 Smarts: stats.StatInfo{Base: 1},
113 Vitality: stats.StatInfo{Base: 1},
114 Mysticism: stats.StatInfo{Base: 1},
115 Perception: stats.StatInfo{Base: 1},
116 },
117 Level: 1,
118 Experience: 1,
119 TrainingPoints: 0,
120 StatPoints: 0,
121 TNLScale: 1.0,
122 Health: startingHealth,
123 HealthMax: stats.StatInfo{Base: 1},
124 Mana: startingMana,
125 ManaMax: stats.StatInfo{Base: 1},
126 Skills: make(map[string]int),
127 Gold: 25,
128 Bank: 100,
129 SpellBook: make(map[string]int),
130 CharmedMobs: []int{},
131 Items: []items.Item{},
132 Buffs: buffs.New(),
133 Equipment: Worn{},
134 MiscData: make(map[string]any),
135 roomHistory: make([]int, 0, 10),
136 KeyRing: make(map[string]string),
137 Created: time.Now(),
138 PlayerDamage: map[int]int{},
139 Timers: map[string]gametime.RoundTimer{},
140 }
141}
142
143// returns description unless description is a hash
144// which points to another description location.

Callers 15

characterCommandMethod · 0.92
NewUserRecordFunction · 0.92
ExperienceFunction · 0.92
SuicideFunction · 0.92

Calls 1

NewFunction · 0.92