| 7 | namespace globed { |
| 8 | |
| 9 | FireServerObject::FireServerObject() {} |
| 10 | |
| 11 | void FireServerObject::triggerObject(GJBaseGameLayer* gjbgl, int p1, gd::vector<int> const* p2) { |
| 12 | auto res = this->decodePayload(); |
nothing calls this directly
no outgoing calls
no test coverage detected