MCPcopy Index your code
hub / github.com/Glass-HQ/gpui

github.com/Glass-HQ/gpui @main

Chat with this repo
repository ↗ · DeepWiki ↗ · + Follow
7,009 symbols 23,557 edges 311 files 1,697 documented · 24%
What it actually does AI analysis from the code graph — generated when you open this
loading…
README

Welcome to GPUI!

GPUI is a hybrid immediate and retained mode, GPU accelerated, UI framework for Rust, designed to support a wide variety of applications.

Getting Started

GPUI is still in active development as we work on the Zed code editor, and is still pre-1.0. There will often be breaking changes between versions. You'll also need to use the latest version of stable Rust and be on macOS or Linux. Add the following to your Cargo.toml:

gpui = { version = "*" }

Everything in GPUI starts with an Application. You can create one with Application::new(), and kick off your application by passing a callback to Application::run(). Inside this callback, you can create a new window with App::open_window(), and register your first root view. See gpui.rs for a complete example.

Dependencies

GPUI has various system dependencies that it needs in order to work.

macOS

On macOS, GPUI uses Metal for rendering. In order to use Metal, you need to do the following:

  • Install Xcode from the macOS App Store, or from the Apple Developer website. Note this requires a developer account.

Ensure you launch Xcode after installing, and install the macOS components, which is the default option.

sh xcode-select --install

  • Ensure that the Xcode command line tools are using your newly installed copy of Xcode:

sh sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer

The Big Picture

GPUI offers three different registers depending on your needs:

  • State management and communication with Entity's. Whenever you need to store application state that communicates between different parts of your application, you'll want to use GPUI's entities. Entities are owned by GPUI and are only accessible through an owned smart pointer similar to an Rc. See the app::context module for more information.

  • High level, declarative UI with views. All UI in GPUI starts with a view. A view is simply an Entity that can be rendered, by implementing the Render trait. At the start of each frame, GPUI will call this render method on the root view of a given window. Views build a tree of elements, lay them out and style them with a tailwind-style API, and then give them to GPUI to turn into pixels. See the div element for an all purpose swiss-army knife of rendering.

  • Low level, imperative UI with Elements. Elements are the building blocks of UI in GPUI, and they provide a nice wrapper around an imperative API that provides as much flexibility and control as you need. Elements have total control over how they and their child elements are rendered and can be used for making efficient views into large lists, implement custom layouting for a code editor, and anything else you can think of. See the element module for more information.

Each of these registers has one or more corresponding contexts that can be accessed from all GPUI services. This context is your main interface to GPUI, and is used extensively throughout the framework.

Host Tooling

GPUI keeps native app hosts separate from the Rust platform crates. The current iOS host shell lives in hosts/ios, and cargo gpui is the canonical interface for syncing and running it.

cargo gpui host sync ios
cargo gpui devices ios
cargo gpui run ios
cargo gpui run ios hello_world --sim

The host-shell model is documented in hosts/README.md.

Other Resources

In addition to the systems above, GPUI provides a range of smaller services that are useful for building complex applications:

  • Actions are user-defined structs that are used for converting keystrokes into logical operations in your UI. Use this for implementing keyboard shortcuts, such as cmd-q. See the action module for more information.

  • Platform services, such as quit the app or open a URL are available as methods on the app::App.

  • An async executor that is integrated with the platform's event loop. See the executor module for more information.,

  • The [gpui::test] macro provides a convenient way to write tests for your GPUI applications. Tests also have their own kind of context, a TestAppContext which provides ways of simulating common platform input. See app::test_context and test modules for more details.

Currently, the best way to learn about these APIs is to read the Zed source code or drop a question in the Zed Discord. We're working on improving the documentation, creating more examples, and will be publishing more guides to GPUI on our blog.

Extension points exported contracts — how you extend this code

Sealed (Interface)
A mechanism for restricting implementations of a trait to only those in GPUI. See: <https://predr.ag/blog/definitive-gui [13 …
crates/gpui/src/gpui.rs
Dimension (Interface)
Each [`Summary`] type can have more than one [`Dimension`] type that it measures. You can use dimensions to seek to a s [11 …
crates/sum_tree/src/sum_tree.rs
HttpClient (Interface)
(no doc) [7 implementers]
crates/http_client/src/http_client.rs
LinuxClient (Interface)
(no doc) [3 implementers]
crates/gpui_linux/src/linux/platform.rs
Scheduler (Interface)
(no doc) [2 implementers]
crates/scheduler/src/scheduler.rs
Refineable (Interface)
A trait for types that can be refined with partial updates. The `Refineable` trait enables hierarchical configuration p
crates/refineable/src/refineable.rs
RangeExt (Interface)
(no doc) [2 implementers]
crates/util/src/util.rs
HiLoWord (Interface)
(no doc) [2 implementers]
crates/gpui_windows/src/util.rs

Core symbols most depended-on inside this repo

px
called by 1261
crates/gpui/src/geometry.rs
child
called by 837
crates/gpui/src/element.rs
default
called by 707
crates/util/src/util.rs
div
called by 569
crates/gpui/src/elements/div.rs
unwrap
called by 530
crates/gpui_util/src/lib.rs
map
called by 456
crates/gpui/src/arena.rs
clone
called by 438
crates/gpui_util/src/arc_cow.rs
rgb
called by 372
crates/gpui/src/color.rs

Shape

Method 4,493
Function 1,415
Class 824
Enum 190
Interface 87

Languages

Rust100%

Modules by API surface

crates/gpui/src/window.rs332 symbols
crates/gpui/src/app.rs213 symbols
crates/gpui/src/platform.rs203 symbols
crates/gpui/src/elements/div.rs167 symbols
crates/gpui_macos/src/window.rs164 symbols
crates/util/src/paths.rs123 symbols
crates/gpui/src/geometry.rs117 symbols
crates/gpui/src/styled.rs109 symbols
crates/gpui_linux/src/linux/wayland/window.rs101 symbols
crates/gpui_linux/src/linux/x11/window.rs92 symbols
crates/gpui/src/elements/list.rs84 symbols
crates/gpui_windows/src/platform.rs83 symbols

For agents

$ claude mcp add gpui \
  -- python -m otcore.mcp_server <graph>

⬇ download graph artifact