* Computes the normal at a vertex using the "inscribed sphere" method. * * Input: The vertex on which the normal is to be computed. * Returns: The "inscribed sphere" normal vector. */
| 152 | * Returns: The "inscribed sphere" normal vector. |
| 153 | */ |
| 154 | Vector3 VertexPositionGeometry::vertexNormalSphereInscribed(Vertex v) const { |
| 155 | |
| 156 | // TODO |
| 157 | return {0, 0, 0}; // placeholder |
| 158 | } |
| 159 | |
| 160 | /* |
| 161 | * Computes the normal at a vertex using the "face area weights" method. |
no outgoing calls