| 504 | return FloatVal(intersect(x.x,y.x)); |
| 505 | } |
| 506 | forceinline FloatVal |
| 507 | hull(const FloatVal& x, const FloatVal& y) { |
| 508 | return FloatVal(hull(x.x,y.x)); |
| 509 | } |
| 510 | forceinline FloatVal |
| 511 | hull(const FloatVal& x, const FloatNum& y) { |
| 512 | return FloatVal(hull(x.x,y)); |