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The open source, cross platform level editor for idtech games (Radiant fork)
The latest source is available from the git repository: https://gitlab.com/xonotic/netradiant.git
The git client can be obtained from the Git website: http://git-scm.org
To get a copy of the source using the commandline git client:
git clone https://gitlab.com/xonotic/netradiant.git
cd netradiant
See also https://gitlab.com/xonotic/netradiant/ for a source browser, issues and more.
This project uses the usual CMake workflow:
cmake -H. -Bbuild && cmake --build build -- -j$(nproc)
cmake -H. -Bbuild -G "Unix Makefiles"
pacman -S --needed base-devel
pacman -S --needed mingw-w64-i686-{toolchain,cmake,gtk2,gtkglext}
cmake -H. -Bbuild -G "MSYS Makefiles" -DGTK2_GLIBCONFIG_INCLUDE_DIR=/mingw32/lib/glib-2.0/include -DGTK2_GDKCONFIG_INCLUDE_DIR=/mingw32/lib/gtk-2.0/include
pacman -S mingw-w64-x86_64-{toolchain,cmake,gtk2,gtkglext}
cmake -H. -Bbuild -G "MSYS Makefiles" -DGTK2_GLIBCONFIG_INCLUDE_DIR=/mingw64/lib/glib-2.0/include -DGTK2_GDKCONFIG_INCLUDE_DIR=/mingw64/lib/gtk-2.0/include
brew install gtkglext
brew install Caskroom/cask/xquartz
brew link --force gettext
options:
* DOWNLOAD_GAMEPACKS=ON
Automatically download the gamepack data during the first compilation
* RADIANT_ABOUTMSG="Custom build"
A message shown in the about dialog
targets:
* radiant Compiles the radiant core binary
* modules Compiles all modules (each module has its own target as well)
* plugins Compiles all plugins (each plugin has its own target as well)
* game_packs Downloads the game pack data
* quake3 Compiles all the Quake3 tools
- q3map2 Quake3 map compiler
- q3data
$ claude mcp add netradiant-custom \
-- python -m otcore.mcp_server <graph>