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hub / github.com/GarageGames/Torque3D / innerRender

Method innerRender

Engine/source/ts/tsMesh.cpp:121–131  ·  view source on GitHub ↗

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119}
120
121void TSMesh::innerRender( TSVertexBufferHandle &vb, GFXPrimitiveBufferHandle &pb )
122{
123 if ( !vb.isValid() || !pb.isValid() )
124 return;
125
126 GFX->setVertexBuffer( vb );
127 GFX->setPrimitiveBuffer( pb );
128
129 for( U32 p = 0; p < primitives.size(); p++ )
130 GFX->drawPrimitive( p );
131}
132
133
134void TSMesh::render( TSMaterialList *materials,

Callers

nothing calls this directly

Calls 15

createOrientFromDirFunction · 0.85
setVertexBufferMethod · 0.80
setPrimitiveBufferMethod · 0.80
getFadeOverrideMethod · 0.80
getSceneStateMethod · 0.80
getAccuTexMethod · 0.80
useOriginSortMethod · 0.80
getColumnMethod · 0.80
allocUniqueXformMethod · 0.80
allocSharedXformMethod · 0.80
getMaterialHintMethod · 0.80

Tested by

no test coverage detected