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hub / github.com/GarageGames/Torque3D / _getBaseTexCacheFileName

Method _getBaseTexCacheFileName

Engine/source/terrain/terrData.cpp:993–999  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

991}
992
993String TerrainBlock::_getBaseTexCacheFileName() const
994{
995 Torque::Path basePath( mTerrFileName );
996 basePath.setFileName( basePath.getFileName() + "_basetex" );
997 basePath.setExtension( formatToExtension(mBaseTexFormat) );
998 return basePath.getFullPath();
999}
1000
1001void TerrainBlock::_rebuildQuadtree()
1002{

Callers 1

_setBaseTexFormatMethod · 0.80

Calls 2

getFileNameMethod · 0.80
setExtensionMethod · 0.45

Tested by

no test coverage detected