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hub / github.com/GarageGames/Torque3D / getServerObject

Method getServerObject

Engine/source/sim/netObject.h:394–394  ·  view source on GitHub ↗

Returns a pointer to the server object when on a local connection.

Source from the content-addressed store, hash-verified

392
393 /// Returns a pointer to the server object when on a local connection.
394 NetObject* getServerObject() const { return mServerObject; }
395
396 /// Returns a pointer to the client object when on a local connection.
397 NetObject* getClientObject() const { return mClientObject; }

Callers 1

netObject.cppFile · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected