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hub / github.com/GarageGames/Torque3D / getClientObject

Method getClientObject

Engine/source/sim/netObject.h:397–397  ·  view source on GitHub ↗

Returns a pointer to the client object when on a local connection.

Source from the content-addressed store, hash-verified

395
396 /// Returns a pointer to the client object when on a local connection.
397 NetObject* getClientObject() const { return mClientObject; }
398
399 /// Template form for the callers convenience.
400 template < class T >

Callers 12

ParticleEditorFunction · 0.80
PhysicsShapeDataFunction · 0.80
ParticleEditorFunction · 0.80
netObject.cppFile · 0.80
renderSceneMethod · 0.80
shapeBase.cppFile · 0.80
tsStatic.cppFile · 0.80
_updateChildrenMethod · 0.80
updateCollisionMethod · 0.80
on3DMouseDraggedMethod · 0.80
synchClientObjectMethod · 0.80
getClientTerrainMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected