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hub / github.com/GarageGames/Torque3D / processServer

Method processServer

Engine/source/sim/netInterface.cpp:434–443  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

432}
433
434void NetInterface::processServer()
435{
436 NetObject::collapseDirtyList(); // collapse all the mask bits...
437 for(NetConnection *walk = NetConnection::getConnectionList();
438 walk; walk = walk->getNext())
439 {
440 if(!walk->isConnectionToServer() && (walk->isLocalConnection() || walk->isNetworkConnection()))
441 walk->checkPacketSend(false);
442 }
443}
444
445void NetInterface::startConnection(NetConnection *conn)
446{

Callers 1

processTimeEventFunction · 0.80

Calls 5

isConnectionToServerMethod · 0.80
isLocalConnectionMethod · 0.80
isNetworkConnectionMethod · 0.80
checkPacketSendMethod · 0.80
getNextMethod · 0.45

Tested by

no test coverage detected