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hub / github.com/GarageGames/Torque3D / processClient

Method processClient

Engine/source/sim/netInterface.cpp:423–432  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

421}
422
423void NetInterface::processClient()
424{
425 NetObject::collapseDirtyList(); // collapse all the mask bits...
426 for(NetConnection *walk = NetConnection::getConnectionList();
427 walk; walk = walk->getNext())
428 {
429 if(walk->isConnectionToServer() && (walk->isLocalConnection() || walk->isNetworkConnection()))
430 walk->checkPacketSend(false);
431 }
432}
433
434void NetInterface::processServer()
435{

Callers 1

processTimeEventFunction · 0.80

Calls 5

isConnectionToServerMethod · 0.80
isLocalConnectionMethod · 0.80
isNetworkConnectionMethod · 0.80
checkPacketSendMethod · 0.80
getNextMethod · 0.45

Tested by

no test coverage detected