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hub / github.com/GarageGames/Torque3D / validateSendString

Method validateSendString

Engine/source/sim/netConnection.cpp:1112–1119  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1110};
1111
1112void NetConnection::validateSendString(const char *str)
1113{
1114 if(U8(*str) == StringTagPrefixByte)
1115 {
1116 NetStringHandle strHandle(dAtoi(str + 1));
1117 checkString(strHandle);
1118 }
1119}
1120
1121void NetConnection::packString(BitStream *stream, const char *str)
1122{

Callers 1

sendRemoteCommandMethod · 0.80

Calls 1

dAtoiFunction · 0.50

Tested by

no test coverage detected