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hub / github.com/GarageGames/Torque3D / readConnectAccept

Method readConnectAccept

Engine/source/sim/netConnection.cpp:1320–1325  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1318}
1319
1320bool NetConnection::readConnectAccept(BitStream *stream, const char **errorString)
1321{
1322 TORQUE_UNUSED(stream);
1323 TORQUE_UNUSED(errorString);
1324 return true;
1325}
1326
1327DefineEngineMethod( NetConnection, resolveGhostID, S32, (S32 ghostID),,
1328 "@brief On the client, convert a ghost ID from this connection to a real SimObject ID.\n\n"

Callers 2

handleConnectAcceptMethod · 0.45
netConnection.cppFile · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected