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hub / github.com/GarageGames/Torque3D / addObject

Method addObject

Engine/source/scene/simPath.cpp:235–245  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

233}
234
235void Path::addObject(SimObject* obj)
236{
237 Parent::addObject(obj);
238
239 if (mPathIndex != NoPathIndex) {
240 // If we're already finished, and this object is a marker, then we need to
241 // update our path information...
242 if (dynamic_cast<Marker*>(obj) != NULL)
243 updatePath();
244 }
245}
246
247void Path::removeObject(SimObject* obj)
248{

Callers 15

setProcessTickMethod · 0.45
addObjectToSceneMethod · 0.45
setScopeAlwaysMethod · 0.45
onAddMethod · 0.45
onAddMethod · 0.45
onAddMethod · 0.45
onAddMethod · 0.45
sfxSystem.cppFile · 0.45
onAddMethod · 0.45
onAddMethod · 0.45
onAddMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected