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hub / github.com/GarageGames/Torque3D / getMountNodeObject

Method getMountNodeObject

Engine/source/scene/sceneObject.cpp:1020–1026  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1018//-----------------------------------------------------------------------------
1019
1020SceneObject* SceneObject::getMountNodeObject(S32 node)
1021{
1022 for (SceneObject* itr = mMount.list; itr; itr = itr->mMount.link)
1023 if (itr->mMount.node == node)
1024 return itr;
1025 return NULL;
1026}
1027
1028//-----------------------------------------------------------------------------
1029

Callers 6

carjackFunction · 0.80
VehicleDataFunction · 0.80
serverCmddismountVehicleFunction · 0.80
TurretShapeDataFunction · 0.80
player.csFile · 0.80
sceneObject.cppFile · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected