| 137 | } |
| 138 | |
| 139 | RenderPassManager::~RenderPassManager() |
| 140 | { |
| 141 | dFree_aligned(mMatrixSet); |
| 142 | |
| 143 | // Any bins left need to be deleted. |
| 144 | for ( U32 i=0; i<mRenderBins.size(); i++ ) |
| 145 | { |
| 146 | RenderBinManager *bin = mRenderBins[i]; |
| 147 | |
| 148 | // Clear the parent first, so that RenderBinManager::onRemove() |
| 149 | // won't call removeManager() and break this loop. |
| 150 | bin->setRenderPass( NULL ); |
| 151 | bin->deleteObject(); |
| 152 | } |
| 153 | } |
| 154 | |
| 155 | void RenderPassManager::_insertSort(Vector<RenderBinManager*>& list, RenderBinManager* mgr, bool renderOrder) |
| 156 | { |
nothing calls this directly
no test coverage detected