| 70 | } |
| 71 | |
| 72 | void ForcedMaterialMeshMgr::render(SceneRenderState * state) |
| 73 | { |
| 74 | PROFILE_SCOPE(ForcedMaterialMeshMgr_render); |
| 75 | |
| 76 | if(!mOverrideInstance && mOverrideMaterial.isValid()) |
| 77 | { |
| 78 | mOverrideInstance = mOverrideMaterial->createMatInstance(); |
| 79 | mOverrideInstance->init( MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPNTBT>() ); |
| 80 | } |
| 81 | |
| 82 | // Early out if nothing to draw. |
| 83 | if(!mElementList.size() || !mOverrideInstance) |
| 84 | return; |
| 85 | |
| 86 | GFXDEBUGEVENT_SCOPE(ForcedMaterialMeshMgr_Render, ColorI::RED); |
| 87 | |
| 88 | // Automagically save & restore our viewport and transforms. |
| 89 | GFXTransformSaver saver; |
| 90 | |
| 91 | // init loop data |
| 92 | SceneData sgData; |
| 93 | sgData.init( state ); |
| 94 | |
| 95 | MeshRenderInst *ri = static_cast<MeshRenderInst*>(mElementList[0].inst); |
| 96 | setupSGData( ri, sgData ); |
| 97 | |
| 98 | while (mOverrideInstance->setupPass(state, sgData)) |
| 99 | { |
| 100 | for( U32 j=0; j<mElementList.size(); j++) |
| 101 | { |
| 102 | MeshRenderInst* passRI = static_cast<MeshRenderInst*>(mElementList[j].inst); |
| 103 | if(passRI->primBuff->getPointer()->mPrimitiveArray[passRI->primBuffIndex].numVertices < 1) |
| 104 | continue; |
| 105 | |
| 106 | getRenderPass()->getMatrixSet().setWorld(*passRI->objectToWorld); |
| 107 | getRenderPass()->getMatrixSet().setView(*passRI->worldToCamera); |
| 108 | getRenderPass()->getMatrixSet().setProjection(*passRI->projection); |
| 109 | mOverrideInstance->setTransforms(getRenderPass()->getMatrixSet(), state); |
| 110 | |
| 111 | mOverrideInstance->setBuffers(passRI->vertBuff, passRI->primBuff); |
| 112 | GFX->drawPrimitive( passRI->primBuffIndex ); |
| 113 | } |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | const char* ForcedMaterialMeshMgr::_getOverrideMat( void *object, const char *data ) |
| 118 | { |
nothing calls this directly
no test coverage detected