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hub / github.com/GarageGames/Torque3D / setFrameMatrices

Method setFrameMatrices

Engine/source/postFx/postEffectManager.cpp:298–303  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

296}
297
298void PostEffectManager::setFrameMatrices( const MatrixF &worldToCamera, const MatrixF &cameraToScreen )
299{
300 PFXFrameState &thisFrame = mFrameState[mFrameStateSwitch];
301 thisFrame.worldToCamera = worldToCamera;
302 thisFrame.cameraToScreen = cameraToScreen;
303}
304
305S32 PostEffectManager::_effectPrioritySort( PostEffect* const *e1, PostEffect* const *e2 )
306{

Callers 2

renderSceneMethod · 0.80
_internalRenderMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected