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hub / github.com/GarageGames/Torque3D / join

Method join

Engine/source/platformSDL/threads/thread.cpp:116–123  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

114}
115
116bool Thread::join()
117{
118 mData->mGateway.acquire();
119 AssertFatal( !isAlive(), "Thread::join() - thread not dead after join()" );
120 mData->mGateway.release();
121
122 return true;
123}
124
125void Thread::run(void* arg)
126{

Callers 15

iFunction · 0.45
iFunction · 0.45
copyMethod · 0.45
logMessageFunction · 0.45
SDL_SYS_WaitThreadFunction · 0.45
save_controllerFunction · 0.45
write_controllersFunction · 0.45
_releaseAllResourcesMethod · 0.45
shutdownMethod · 0.45
TEST_FIXFunction · 0.45

Calls 2

acquireMethod · 0.45
releaseMethod · 0.45

Tested by 7

copyMethod · 0.36
TEST_FIXFunction · 0.36
TESTFunction · 0.36
TESTFunction · 0.36
TESTFunction · 0.36
TEST_FIXFunction · 0.36
TESTFunction · 0.36