| 949 | } |
| 950 | |
| 951 | bool Net::openPort(S32 port, bool doBind) |
| 952 | { |
| 953 | if (PlatformNetState::udpSocket != NetSocket::INVALID) |
| 954 | { |
| 955 | closeSocket(PlatformNetState::udpSocket); |
| 956 | PlatformNetState::udpSocket = NetSocket::INVALID; |
| 957 | } |
| 958 | if (PlatformNetState::udp6Socket != NetSocket::INVALID) |
| 959 | { |
| 960 | closeSocket(PlatformNetState::udp6Socket); |
| 961 | PlatformNetState::udp6Socket = NetSocket::INVALID; |
| 962 | } |
| 963 | |
| 964 | // Update prefs |
| 965 | Net::smMulticastEnabled = Con::getBoolVariable("pref::Net::Multicast6Enabled", true); |
| 966 | Net::smIpv4Enabled = Con::getBoolVariable("pref::Net::IPV4Enabled", true); |
| 967 | Net::smIpv6Enabled = Con::getBoolVariable("pref::Net::IPV6Enabled", false); |
| 968 | |
| 969 | // we turn off VDP in non-release builds because VDP does not support broadcast packets |
| 970 | // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still |
| 971 | // uses the VDP packet structure, though. |
| 972 | S32 protocol = PlatformNetState::getDefaultGameProtocol(); |
| 973 | |
| 974 | SOCKET socketFd = InvalidSocketHandle; |
| 975 | NetAddress address; |
| 976 | NetAddress listenAddress; |
| 977 | char listenAddressStr[256]; |
| 978 | |
| 979 | if (Net::smIpv4Enabled) |
| 980 | { |
| 981 | if (Net::getListenAddress(NetAddress::IPAddress, &address) == Net::NoError) |
| 982 | { |
| 983 | address.port = port; |
| 984 | socketFd = ::socket(AF_INET, SOCK_DGRAM, protocol); |
| 985 | |
| 986 | if (socketFd != InvalidSocketHandle) |
| 987 | { |
| 988 | PlatformNetState::udpSocket = PlatformNetState::smReservedSocketList.reserve(socketFd); |
| 989 | Net::Error error = NoError; |
| 990 | if (doBind) |
| 991 | { |
| 992 | error = bindAddress(address, PlatformNetState::udpSocket, true); |
| 993 | } |
| 994 | |
| 995 | if (error == NoError) |
| 996 | error = setBufferSize(PlatformNetState::udpSocket, 32768 * 8); |
| 997 | |
| 998 | #ifndef TORQUE_DISABLE_PC_CONNECTIVITY |
| 999 | if (error == NoError) |
| 1000 | error = setBroadcast(PlatformNetState::udpSocket, true); |
| 1001 | #endif |
| 1002 | |
| 1003 | if (error == NoError) |
| 1004 | error = setBlocking(PlatformNetState::udpSocket, false); |
| 1005 | |
| 1006 | if (error == NoError) |
| 1007 | { |
| 1008 | error = PlatformNetState::getSocketAddress(socketFd, AF_INET, &listenAddress); |
nothing calls this directly
no test coverage detected