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hub / github.com/GarageGames/Torque3D / closeSocket

Method closeSocket

Engine/source/platform/platformNet.cpp:1453–1467  ·  view source on GitHub ↗

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1451}
1452
1453Net::Error Net::closeSocket(NetSocket handleFd)
1454{
1455 if(handleFd != NetSocket::INVALID)
1456 {
1457 SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
1458 PlatformNetState::smReservedSocketList.remove(handleFd);
1459
1460 if(!::closesocket(socketFd))
1461 return NoError;
1462 else
1463 return PlatformNetState::getLastError();
1464 }
1465 else
1466 return NotASocket;
1467}
1468
1469Net::Error Net::connect(NetSocket handleFd, const NetAddress *address)
1470{

Callers

nothing calls this directly

Calls 3

getLastErrorFunction · 0.70
resolveMethod · 0.45
removeMethod · 0.45

Tested by

no test coverage detected