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hub / github.com/GarageGames/Torque3D / accept

Method accept

Engine/source/platform/platformNet.cpp:1517–1545  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1515}
1516
1517NetSocket Net::accept(NetSocket handleFd, NetAddress *remoteAddress)
1518{
1519 sockaddr_storage addr;
1520 socklen_t addrLen = sizeof(addr);
1521
1522 SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
1523 if (socketFd == InvalidSocketHandle)
1524 return NetSocket::INVALID;
1525
1526 SOCKET acceptedSocketFd = ::accept(socketFd, (sockaddr *)&addr, &addrLen);
1527 if (acceptedSocketFd != InvalidSocketHandle)
1528 {
1529 if (addr.ss_family == AF_INET)
1530 {
1531 // ipv4
1532 IPSocketToNetAddress(((struct sockaddr_in*)&addr), remoteAddress);
1533 }
1534 else if (addr.ss_family == AF_INET6)
1535 {
1536 // ipv6
1537 IPSocket6ToNetAddress(((struct sockaddr_in6*)&addr), remoteAddress);
1538 }
1539
1540 NetSocket newHandleFd = PlatformNetState::smReservedSocketList.reserve(acceptedSocketFd);
1541 return newHandleFd;
1542 }
1543
1544 return NetSocket::INVALID;
1545}
1546
1547Net::Error Net::bindAddress(const NetAddress &address, NetSocket handleFd, bool useUDP)
1548{

Callers

nothing calls this directly

Calls 4

IPSocket6ToNetAddressFunction · 0.85
IPSocketToNetAddressFunction · 0.70
resolveMethod · 0.45
reserveMethod · 0.45

Tested by

no test coverage detected