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hub / github.com/GarageGames/Torque3D / setMode

Method setMode

Engine/source/navigation/guiNavEditorCtrl.cpp:591–598  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

589}
590
591void GuiNavEditorCtrl::setMode(String mode, bool sourceShortcut = false)
592{
593 mMode = mode;
594 Con::executef(this, "onModeSet", mode);
595
596 if(sourceShortcut)
597 Con::executef(this, "paletteSync", mode);
598}
599
600void GuiNavEditorCtrl::submitUndo(const UTF8 *name)
601{

Callers 15

main.csFile · 0.45
MeshRoadEditorGuiFunction · 0.45
ActionCreateNewMaterialFunction · 0.45
ActionDeleteMaterialFunction · 0.45
NavEditorGuiFunction · 0.45
RoadEditorGuiFunction · 0.45
RiverEditorGuiFunction · 0.45
ObserverFunction · 0.45
ObserverFunction · 0.45
gameCore.csFile · 0.45
main.csFile · 0.45

Calls 1

executefFunction · 0.85

Tested by

no test coverage detected