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hub / github.com/GarageGames/Torque3D / getScopeSet

Method getScopeSet

Engine/source/module/moduleDefinition.h:160–160  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

158 inline void setDestroyFunction( const char* pDestroyFunction ) { if ( checkUnlocked() ) { mDestroyFunction = StringTable->insert(pDestroyFunction); } }
159 inline StringTableEntry getDestroyFunction( void ) const { return mDestroyFunction; }
160 inline SimObjectId getScopeSet( void ) const { return mScopeSet; }
161
162 /// Module assets.
163 inline void setAssetTagsManifest( const char* pTagsAssetManifest ) { if ( checkUnlocked() ) { mAssetTagsManifest = StringTable->insert(pTagsAssetManifest); } }

Callers

nothing calls this directly

Calls 1

getIntArgFunction · 0.85

Tested by

no test coverage detected