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hub / github.com/GarageGames/Torque3D / setTextureStage

Method setTextureStage

Engine/source/lighting/shadowMap/lightShadowMap.cpp:269–305  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

267}
268
269bool LightShadowMap::setTextureStage( U32 currTexFlag, LightingShaderConstants* lsc )
270{
271 if ( currTexFlag == Material::DynamicLight && !isDynamic() )
272 {
273 S32 reg = lsc->mShadowMapSC->getSamplerRegister();
274
275 if ( reg != -1 )
276 GFX->setTexture( reg, mShadowMapTex);
277
278 return true;
279 } else if ( currTexFlag == Material::DynamicShadowMap && isDynamic() )
280 {
281 S32 reg = lsc->mDynamicShadowMapSC->getSamplerRegister();
282
283 if ( reg != -1 )
284 GFX->setTexture( reg, mShadowMapTex);
285
286 return true;
287 }
288 else if ( currTexFlag == Material::DynamicLightMask )
289 {
290 S32 reg = lsc->mCookieMapSC->getSamplerRegister();
291 if ( reg != -1 )
292 {
293 ShadowMapParams *p = mLight->getExtended<ShadowMapParams>();
294
295 if ( lsc->mCookieMapSC->getType() == GFXSCT_SamplerCube )
296 GFX->setCubeTexture( reg, p->getCookieCubeTex() );
297 else
298 GFX->setTexture( reg, p->getCookieTex() );
299 }
300
301 return true;
302 }
303
304 return false;
305}
306
307void LightShadowMap::render(RenderPassManager* renderPass,
308 const SceneRenderState *diffuseState,

Callers 3

setTextureStagesMethod · 0.45
setTextureStagesMethod · 0.45
setTextureStagesMethod · 0.45

Calls 6

setCubeTextureMethod · 0.80
getCookieCubeTexMethod · 0.80
getCookieTexMethod · 0.80
getSamplerRegisterMethod · 0.45
setTextureMethod · 0.45
getTypeMethod · 0.45

Tested by

no test coverage detected