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hub / github.com/GarageGames/Torque3D / setDebugTarget

Method setDebugTarget

Engine/source/lighting/shadowMap/lightShadowMap.cpp:253–257  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

251}
252
253void LightShadowMap::setDebugTarget( const String &name )
254{
255 mDebugTarget.registerWithName( name );
256 mDebugTarget.setTexture( mShadowMapTex );
257}
258
259GFXTextureObject* LightShadowMap::_getDepthTarget( U32 width, U32 height )
260{

Callers 1

DefineConsoleFunctionFunction · 0.80

Calls 2

registerWithNameMethod · 0.80
setTextureMethod · 0.45

Tested by

no test coverage detected