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hub / github.com/GarageGames/Torque3D / init

Method init

Engine/source/lighting/shadowMap/lightShadowMap.cpp:507–564  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

505}
506
507void LightingShaderConstants::init(GFXShader* shader)
508{
509 if (mShader.getPointer() != shader)
510 {
511 if (mShader.isValid())
512 mShader->getReloadSignal().remove( this, &LightingShaderConstants::_onShaderReload );
513
514 mShader = shader;
515 mShader->getReloadSignal().notify( this, &LightingShaderConstants::_onShaderReload );
516 }
517
518 mLightParamsSC = shader->getShaderConstHandle("$lightParams");
519 mLightSpotParamsSC = shader->getShaderConstHandle("$lightSpotParams");
520
521 // NOTE: These are the shader constants used for doing lighting
522 // during the forward pass. Do not confuse these for the prepass
523 // lighting constants which are used from AdvancedLightBinManager.
524 mLightPositionSC = shader->getShaderConstHandle( ShaderGenVars::lightPosition );
525 mLightDiffuseSC = shader->getShaderConstHandle( ShaderGenVars::lightDiffuse );
526 mLightAmbientSC = shader->getShaderConstHandle( ShaderGenVars::lightAmbient );
527 mLightInvRadiusSqSC = shader->getShaderConstHandle( ShaderGenVars::lightInvRadiusSq );
528 mLightSpotDirSC = shader->getShaderConstHandle( ShaderGenVars::lightSpotDir );
529 mLightSpotAngleSC = shader->getShaderConstHandle( ShaderGenVars::lightSpotAngle );
530 mLightSpotFalloffSC = shader->getShaderConstHandle( ShaderGenVars::lightSpotFalloff );
531
532 mShadowMapSC = shader->getShaderConstHandle("$shadowMap");
533 mDynamicShadowMapSC = shader->getShaderConstHandle("$dynamicShadowMap");
534 mShadowMapSizeSC = shader->getShaderConstHandle("$shadowMapSize");
535
536 mCookieMapSC = shader->getShaderConstHandle("$cookieMap");
537
538 mShadowSoftnessConst = shader->getShaderConstHandle("$shadowSoftness");
539 mAtlasXOffsetSC = shader->getShaderConstHandle("$atlasXOffset");
540 mAtlasYOffsetSC = shader->getShaderConstHandle("$atlasYOffset");
541 mAtlasScaleSC = shader->getShaderConstHandle("$atlasScale");
542
543 mFadeStartLength = shader->getShaderConstHandle("$fadeStartLength");
544 mOverDarkFactorPSSM = shader->getShaderConstHandle("$overDarkPSSM");
545 mTapRotationTexSC = shader->getShaderConstHandle( "$gTapRotationTex" );
546
547 mWorldToLightProjSC = shader->getShaderConstHandle("$worldToLightProj");
548 mViewToLightProjSC = shader->getShaderConstHandle("$viewToLightProj");
549 mScaleXSC = shader->getShaderConstHandle("$scaleX");
550 mScaleYSC = shader->getShaderConstHandle("$scaleY");
551 mOffsetXSC = shader->getShaderConstHandle("$offsetX");
552 mOffsetYSC = shader->getShaderConstHandle("$offsetY");
553 mFarPlaneScalePSSM = shader->getShaderConstHandle("$farPlaneScalePSSM");
554
555 mDynamicWorldToLightProjSC = shader->getShaderConstHandle("$dynamicWorldToLightProj");
556 mDynamicViewToLightProjSC = shader->getShaderConstHandle("$dynamicViewToLightProj");
557 mDynamicScaleXSC = shader->getShaderConstHandle("$dynamicScaleX");
558 mDynamicScaleYSC = shader->getShaderConstHandle("$dynamicScaleY");
559 mDynamicOffsetXSC = shader->getShaderConstHandle("$dynamicOffsetX");
560 mDynamicOffsetYSC = shader->getShaderConstHandle("$dynamicOffsetY");
561 mDynamicFarPlaneScalePSSM = shader->getShaderConstHandle("$dynamicFarPlaneScalePSSM");
562
563 mInit = true;
564}

Callers 1

getShadowMaterialMethod · 0.45

Calls 6

getReloadSignalMethod · 0.80
getPointerMethod · 0.45
isValidMethod · 0.45
removeMethod · 0.45
notifyMethod · 0.45
getShaderConstHandleMethod · 0.45

Tested by

no test coverage detected