| 400 | } |
| 401 | |
| 402 | bool LightManager::lightScene( const char* callback, const char* param ) |
| 403 | { |
| 404 | BitSet32 flags = 0; |
| 405 | |
| 406 | if ( param ) |
| 407 | { |
| 408 | if ( !dStricmp( param, "forceAlways" ) ) |
| 409 | flags.set( SceneLighting::ForceAlways ); |
| 410 | else if ( !dStricmp(param, "forceWritable" ) ) |
| 411 | flags.set( SceneLighting::ForceWritable ); |
| 412 | else if ( !dStricmp(param, "loadOnly" ) ) |
| 413 | flags.set( SceneLighting::LoadOnly ); |
| 414 | } |
| 415 | |
| 416 | // The SceneLighting object will delete itself |
| 417 | // once the lighting process is complete. |
| 418 | SceneLighting* sl = new SceneLighting( getSceneLightingInterface() ); |
| 419 | return sl->lightScene( callback, flags ); |
| 420 | } |
| 421 | |
| 422 | RenderPrePassMgr* LightManager::_findPrePassRenderBin() |
| 423 | { |
no test coverage detected