| 73 | |
| 74 | |
| 75 | ProjectedShadow::ProjectedShadow( SceneObject *object ) |
| 76 | { |
| 77 | mParentObject = object; |
| 78 | mShapeBase = dynamic_cast<ShapeBase*>( object ); |
| 79 | |
| 80 | mRadius = 0; |
| 81 | mLastRenderTime = 0; |
| 82 | mUpdateTexture = false; |
| 83 | |
| 84 | mShadowLength = 10.0f; |
| 85 | |
| 86 | mDecalData = new DecalData; |
| 87 | mDecalData->skipVertexNormals = true; |
| 88 | |
| 89 | mDecalInstance = NULL; |
| 90 | |
| 91 | mLastLightDir.set( 0, 0, 0 ); |
| 92 | mLastObjectPosition.set( object->getRenderPosition() ); |
| 93 | mLastObjectScale.set( object->getScale() ); |
| 94 | |
| 95 | CustomMaterial *customMat = NULL; |
| 96 | Sim::findObject( "BL_ProjectedShadowMaterial", customMat ); |
| 97 | if ( customMat ) |
| 98 | { |
| 99 | mDecalData->material = customMat; |
| 100 | mDecalData->matInst = customMat->createMatInstance(); |
| 101 | } |
| 102 | else |
| 103 | mDecalData->matInst = MATMGR->createMatInstance( "WarningMaterial" ); |
| 104 | |
| 105 | mDecalData->matInst->init( MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPNTT>() ); |
| 106 | |
| 107 | mCasterPositionSC = NULL; |
| 108 | mShadowLengthSC = NULL; |
| 109 | } |
| 110 | |
| 111 | ProjectedShadow::~ProjectedShadow() |
| 112 | { |
nothing calls this directly
no test coverage detected