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hub / github.com/GarageGames/Torque3D / addObject

Method addObject

Engine/source/gui/worldEditor/worldEditorSelection.cpp:112–150  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

110//-----------------------------------------------------------------------------
111
112void WorldEditorSelection::addObject( SimObject* obj )
113{
114 // Return if object is already in selection.
115
116 if( objInSet( obj ) )
117 return;
118
119 // Refuse to add object if this selection is locked.
120
121 if( isLocked() )
122 return;
123
124 // Prevent adding us to ourselves.
125
126 if( obj == this )
127 return;
128
129 // If the object is itself a selection set, make sure we
130 // don't create a cycle.
131
132 WorldEditorSelection* selection = dynamic_cast< WorldEditorSelection* >( obj );
133 if( selection && !selection->objInSet( this ) )
134 return;
135
136 // Refuse to add any of our parents.
137
138 for( SimGroup* group = getGroup(); group != NULL; group = group->getGroup() )
139 if( obj == group )
140 return;
141
142 invalidateCentroid();
143
144 Parent::addObject( obj );
145
146 if( mAutoSelect )
147 WorldEditor::markAsSelected( obj, true );
148
149 return;
150}
151
152//-----------------------------------------------------------------------------
153

Callers 1

Calls 3

invalidateCentroidFunction · 0.85
objInSetMethod · 0.80
getGroupMethod · 0.45

Tested by

no test coverage detected