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hub / github.com/GarageGames/Torque3D / updateNodeTransforms

Method updateNodeTransforms

Engine/source/gui/editor/guiShapeEdPreview.cpp:745–749  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

743}
744
745void GuiShapeEdPreview::updateNodeTransforms()
746{
747 if ( mModel )
748 mModel->mDirtyFlags[0] |= TSShapeInstance::TransformDirty;
749}
750
751bool GuiShapeEdPreview::getMeshHidden( const char* name ) const
752{

Callers 3

shapeEditor.ed.csFile · 0.80
shapeEditor.ed.csFile · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected